next up previous contents
Next: Introduction Up: List of Tables Previous: List of Tables   Contents

Abstract

Rendering a three dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a non-trivial decimation algorithm to reduce the polygon count of a three dimensional mesh.

0 0 0 0 0 0

.



Tim Garthwaite 2002-02-03