Main Page Class Hierarchy Compound List File List Compound Members
Vertex Member List
This is the complete list of members for Vertex, including all inherited members.
- addNeighbor(Vertex *v)
- addTriangle(Triangle *t)
- calculateDistance() (defined in Vertex)
[private]
- calculateNormal() (defined in Vertex)
[private]
- color (defined in Vertex)
[private]
- contains(Vertex *v)
- contains(Triangle *t)
- corner (defined in Vertex)
[private]
- distance (defined in Vertex)
[private]
- getColor()
- getDistance()
- getID()
- getNeighbors()
- getNormal()
- getSharedTriangles(Vertex *v)
- getTriangles()
- ID (defined in Vertex)
[private]
- isCorner()
- isCorner(bool b)
- neighbors (defined in Vertex)
[private]
- normal (defined in Vertex)
[private]
- Point(GLfloat x=0.0f, GLfloat y=0.0f, GLfloat z=0.0f, GLfloat w=1.0f)
- removeNeighbor(Vertex *v)
- removeTriangle(Triangle *t)
- replace(Vertex *v1, Vertex *v2)
- setColor(Color *c)
- setID(GLint id)
- setNormal(Normal *n)
- setPoints(GLfloat x, GLfloat y, GLfloat z, GLfloat w=1.0f)
- shared (defined in Vertex)
[private]
- toString()
- triangles (defined in Vertex)
[private]
- Vertex(float x, float y, float z, float w=1.0)
- w() const
- w()
- x() const
- x()
- y() const
- y()
- z() const
- z()
Generated on Fri Dec 21 00:16:49 2001 for Mesh Decimation by
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001