00001 // Mesh Algorithms: a library of algorithms to manipulate 3D meshes 00002 // Copyright (C) 2001 Tim Garthwaite and Jason Reposa 00003 00004 // This library is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU Lesser General Public 00006 // License as published by the Free Software Foundation; either 00007 // version 2.1 of the License, or (at your option) any later version. 00008 00009 // This library is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 // Lesser General Public License for more details. 00013 00014 // You should have received a copy of the GNU Lesser General Public 00015 // License along with this library; if not, write to the Free Software 00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 #ifndef POINT_H 00019 #define POINT_H 00020 00021 #include "options.h" 00022 #include <cstdio> 00023 #include <string> 00024 #include <GL/gl.h> 00025 00027 class Point { 00028 GLfloat p[4]; 00029 00030 public: 00031 00033 Point(GLfloat x = 0.0f, 00034 GLfloat y = 0.0f, 00035 GLfloat z = 0.0f, 00036 GLfloat w = 1.0f); 00037 00038 GLfloat x() const; 00039 GLfloat y() const; 00040 GLfloat z() const; 00041 GLfloat w() const; 00042 00043 GLfloat &x(); 00044 GLfloat &y(); 00045 GLfloat &z(); 00046 GLfloat &w(); 00047 00049 GLvoid setPoints(GLfloat x, GLfloat y, GLfloat z, GLfloat w = 1.0f); 00050 00052 std::string toString(); 00053 00054 }; 00055 00056 #endif