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Decimate.h

00001 // Mesh Algorithms: a library of algorithms to manipulate 3D meshes
00002 // Copyright (C) 2001 Tim Garthwaite and Jason Reposa
00003 
00004 // This library is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU Lesser General Public
00006 // License as published by the Free Software Foundation; either
00007 // version 2.1 of the License, or (at your option) any later version.
00008 
00009 // This library is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 // Lesser General Public License for more details.
00013 
00014 // You should have received a copy of the GNU Lesser General Public
00015 // License along with this library; if not, write to the Free Software
00016 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017 
00018 #ifndef DECIMATE_H
00019 #define DECIMATE_H
00020 
00021 #include <set>
00022 #include "Scene.h"
00023 
00025 class Decimate {
00030   std::set <Triangle *> insert;
00031 
00035   bool can_create_link(Vertex * c_n, Vertex * m_n, Vertex * l_n, Vertex * v_t_r);
00036   bool check_overlap(std::vector <Vertex *> * verts, std::set <Triangle *> * tris);
00037   bool vertex_contained(Vertex * v, Triangle * t);
00038   bool ordered(Vertex * v0, Vertex * v1, Vertex * v2, bool clockwise);
00039 
00040   // we need the vertex that is going to be removed in triangulate
00041   Vertex * current_vertex_to_remove;
00042 
00043   bool removeVertex(Model * model, Vertex * vertex_to_remove); 
00044 public:
00045   Decimate();
00046   bool remove(Scene * scene, int maxNumRemoved);
00047 };
00048 
00049 #endif

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