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Rendering a three dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a non-trivial decimation algorithm to reduce the polygon count of a three dimensional mesh.

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Tim Garthwaite 2002-02-03